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PREHealth: Teaching a location-based game design course to promote physical activity and social interaction in urban open spaces. An educational manual for secondary and higher education, educators of chronically ill children, and adult learners.

Halblaub Miranda, Marianne and Honvári, Patrícia and Knöll, Martin and Mylonas, Demetris and Papageorgiou, Fouli and Szörényiné Kukorelli, Irén and Vásquez Fauggier, Gladys and Veltkamp, Remco Technische Universität Darmstadt, Germany, Széchenyi Istvan University, Győr, Hungary, PRISMA - Centre for Development Studies, Athens, Greece, Utrecht University, The Netherlands (Corporate Creators) (2019):
PREHealth: Teaching a location-based game design course to promote physical activity and social interaction in urban open spaces. An educational manual for secondary and higher education, educators of chronically ill children, and adult learners.
Darmstadt, DOI: 10.25534/tuprints-00009006,
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An educational manual for secondary and higher education, educators of chronically ill children, and adult learners. - Text (This manual is the outcome of the 11th Intellectual Output submitted in fulfilment of the requirements for the Erasmus+ Project Promoting education and jobs to enhance the use of urban blue and green infrastructure for health and fitness (PREHealth).)
IO11_EN.pdf - Published Version
Available under CC-BY-NC-ND 4.0 International - Creative Commons, Attribution Non-commerical, No-derivatives.

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Item Type: Lecture
Title: PREHealth: Teaching a location-based game design course to promote physical activity and social interaction in urban open spaces. An educational manual for secondary and higher education, educators of chronically ill children, and adult learners.
Language: English
Abstract:

This manual provides any interested educator - formal or not - with the necessary framework, material and guidance for implementing a location-based game design course to promote physical activity and social interaction in urban open spaces. The first section presents materials and concepts that help introduce, structure and carry out a course for various target groups. The second section of the manual presents in detail examples of four courses tailored for different target groups: PART 1. Secondary education - describes a course for second stage pupils, PART 2. Higher education – imparted to architecture and urban design students, but previous experience shows that it is also appropriate in an interdisciplinary setup, PART 3. Adult learners - introduces a self-learning package and presents the topics and chapters that are covered by the learning material, and PART 4. Chronically ill children – an example that contains information for both students in higher education (computer science) and chronically ill children. Each part of the second section presents conclusions and recommendations as well as further material adapted to the needs of the presented target groups.

Place of Publication: Darmstadt
Classification DDC: 000 Allgemeines, Informatik, Informationswissenschaft > 004 Informatik
300 Sozialwissenschaften > 370 Erziehung, Schul- und Bildungswesen
700 Künste und Unterhaltung > 710 Landschaftsgestaltung, Raumplanung
700 Künste und Unterhaltung > 720 Architektur
700 Künste und Unterhaltung > 793 Spiel
700 Künste und Unterhaltung > 796 Sport
Divisions: 15 Department of Architecture > Fachgruppe E: Stadtplanung > Urban Health Games
Date Deposited: 29 Jan 2020 14:44
Last Modified: 29 Jan 2020 14:44
DOI: 10.25534/tuprints-00009006
URN: urn:nbn:de:tuda-tuprints-90069
URI: https://tuprints.ulb.tu-darmstadt.de/id/eprint/9006
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