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Learning Graphon Mean Field Games and Approximate Nash Equilibria

Cui, Kai ; Koeppl, Heinz (2025)
Learning Graphon Mean Field Games and Approximate Nash Equilibria.
The Tenth International Conference on Learning Representations. Virtual Conference (25.04.2022 - 25.04.2022)
doi: 10.26083/tuprints-00028932
Conference or Workshop Item, Secondary publication, Publisher's Version

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Item Type: Conference or Workshop Item
Type of entry: Secondary publication
Title: Learning Graphon Mean Field Games and Approximate Nash Equilibria
Language: English
Date: 15 January 2025
Place of Publication: Darmstadt
Year of primary publication: 28 January 2022
Place of primary publication: Appleton, WI
Publisher: ICLR
Book Title: The Tenth International Conference on Learning Representations
Collation: 31 Seiten
Event Title: The Tenth International Conference on Learning Representations
Event Location: Virtual Conference
Event Dates: 25.04.2022 - 25.04.2022
DOI: 10.26083/tuprints-00028932
Corresponding Links:
Origin: Secondary publication service
Abstract:

Recent advances at the intersection of dense large graph limits and mean field games have begun to enable the scalable analysis of a broad class of dynamical sequential games with large numbers of agents. So far, results have been largely limited to graphon mean field systems with continuous-time diffusive or jump dynamics, typically without control and with little focus on computational methods. We propose a novel discrete-time formulation for graphon mean field games as the limit of non-linear dense graph Markov games with weak interaction. On the theoretical side, we give extensive and rigorous existence and approximation properties of the graphon mean field solution in sufficiently large systems. On the practical side we provide general learning schemes for graphon mean field equilibria by either introducing agent equivalence classes or reformulating the graphon mean field system as a classical mean field system. By repeatedly finding a regularized optimal control solution and its generated mean field, we successfully obtain plausible approximate Nash equilibria in otherwise infeasible large dense graph games with many agents. Empirically, we are able to demonstrate on a number of examples that the finite-agent behavior comes increasingly close to the mean field behavior for our computed equilibria as the graph or system size grows, verifying our theory. More generally, we successfully apply policy gradient reinforcement learning in conjunction with sequential Monte Carlo methods.

Uncontrolled Keywords: Mean Field Games, Reinforcement Learning, Multi Agent Systems
Status: Publisher's Version
URN: urn:nbn:de:tuda-tuprints-289328
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Classification DDC: 000 Generalities, computers, information > 004 Computer science
600 Technology, medicine, applied sciences > 621.3 Electrical engineering, electronics
Divisions: 18 Department of Electrical Engineering and Information Technology > Institute for Telecommunications > Bioinspired Communication Systems
18 Department of Electrical Engineering and Information Technology > Self-Organizing Systems Lab
Date Deposited: 15 Jan 2025 09:08
Last Modified: 15 Jan 2025 09:08
URI: https://tuprints.ulb.tu-darmstadt.de/id/eprint/28932
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