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Fast harmonic tetrahedral mesh optimization

Ströter, D. ; Mueller-Roemer, J. S. ; Weber, D. ; Fellner, D. W. (2025)
Fast harmonic tetrahedral mesh optimization.
In: The Visual Computer : International Journal of Computer Graphics, 2022, 38 (9-10)
doi: 10.26083/tuprints-00028498
Article, Secondary publication, Publisher's Version

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Item Type: Article
Type of entry: Secondary publication
Title: Fast harmonic tetrahedral mesh optimization
Language: English
Date: 16 January 2025
Place of Publication: Darmstadt
Year of primary publication: September 2022
Place of primary publication: Berlin ; Heidelberg
Publisher: Springer
Journal or Publication Title: The Visual Computer : International Journal of Computer Graphics
Volume of the journal: 38
Issue Number: 9-10
DOI: 10.26083/tuprints-00028498
Corresponding Links:
Origin: Secondary publication DeepGreen
Abstract:

Mesh optimization is essential to enable sufficient element quality for numerical methods such as the finite element method (FEM). Depending on the required accuracy and geometric detail, a mesh with many elements is necessary to resolve small-scale details. Sequential optimization of large meshes often imposes long run times. This is especially an issue for Delaunay-based methods. Recently, the notion of harmonic triangulations [1] was evaluated for tetrahedral meshes, revealing significantly faster run times than competing Delaunay-based methods. A crucial aspect for efficiency and high element quality is boundary treatment. We investigate directional derivatives for boundary treatment and massively parallel GPUs for mesh optimization. Parallel flipping achieves compelling speedups by up to 318×. We accelerate harmonic mesh optimization by 119× for boundary preservation and 78× for moving every boundary vertex, while producing superior mesh quality.

Uncontrolled Keywords: Numerical optimization, GPGPU, Simplicial meshes, Simulation
Status: Publisher's Version
URN: urn:nbn:de:tuda-tuprints-284985
Additional Information:

Issue: CGI’2022 Conference

Classification DDC: 000 Generalities, computers, information > 004 Computer science
Divisions: 20 Department of Computer Science > Interactive Graphics Systems
20 Department of Computer Science > Fraunhofer IGD
Date Deposited: 16 Jan 2025 10:35
Last Modified: 16 Jan 2025 10:35
SWORD Depositor: Deep Green
URI: https://tuprints.ulb.tu-darmstadt.de/id/eprint/28498
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