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Walking on Virtual Surface Patterns Leads to Changed Control Strategies

Stasica, Maximilian ; Honekamp, Celine ; Streiling, Kai ; Penacchio, Olivier ; Dam, Loes van ; Seyfarth, André (2024)
Walking on Virtual Surface Patterns Leads to Changed Control Strategies.
In: Sensors, 2024, 24 (16)
doi: 10.26083/tuprints-00028071
Article, Secondary publication, Publisher's Version

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Item Type: Article
Type of entry: Secondary publication
Title: Walking on Virtual Surface Patterns Leads to Changed Control Strategies
Language: English
Date: 16 September 2024
Place of Publication: Darmstadt
Year of primary publication: August 2024
Place of primary publication: Basel
Publisher: MDPI
Journal or Publication Title: Sensors
Volume of the journal: 24
Issue Number: 16
Collation: 15 Seiten
DOI: 10.26083/tuprints-00028071
Corresponding Links:
Origin: Secondary publication DeepGreen
Abstract:

Inclusive design does not stop at removing physical obstacles such as staircases. It also involves identifying architectural features that impose sensory burdens, such as repetitive visual patterns that are known to potentially cause dizziness or visual discomfort. In order to assess their influence on human gait and its stability, three repetitive patterns—random dots, repetitive stripes, and repetitive waves (Lisbon pattern)—were displayed in a coloured and greyscale variant in a virtual reality (VR) environment. The movements of eight participants were recorded using a motion capture system and electromyography (EMG). During all test conditions, a significant increase in the muscular activity of leg flexor muscles was identified just before touchdown. Further, an increase in the activity of laterally stabilising muscles during the swing phase was observed for all of the test conditions. The lateral and vertical centre of mass (CoM) deviation was statistically evaluated using a linear mixed model (LMM). The patterns did cause a significant increase in the CoM excursion in the vertical direction but not in the lateral direction. These findings are indicative of an inhibited and more cautious gait style and a change in control strategy. Furthermore, we quantified the induced discomfort by using both algorithmic estimates and self-reports. The Fourier-based methods favoured the greyscaled random dots over repetitive stripes. The colour metric favoured the striped pattern over the random dots. The participants reported that the wavey Lisbon pattern was the most disruptive. For architectural and structural design, this study indicates (1) that highly repetitive patterns should be used with care in consideration of their impact on the human visuomotor system and its behavioural effects and (2) that coloured patterns should be used with greater caution than greyscale patterns.

Uncontrolled Keywords: human gait, biomechanics, architecture, perception, pattern, illusion, virtual reality (VR), inclusive design, structural design, visual perturbations
Identification Number: Artikel-ID: 5242
Status: Publisher's Version
URN: urn:nbn:de:tuda-tuprints-280712
Additional Information:

This article belongs to the Special Issue Latest Advances on Sensors and Perception for Climbing and Walking Robots

Classification DDC: 100 Philosophy and psychology > 150 Psychology
600 Technology, medicine, applied sciences > 610 Medicine and health
600 Technology, medicine, applied sciences > 620 Engineering and machine engineering
700 Arts and recreation > 796 Sports
Divisions: 03 Department of Human Sciences > Institute for Psychology
03 Department of Human Sciences > Institut für Sportwissenschaft > Sportbiomechanik
Zentrale Einrichtungen > Centre for Cognitive Science (CCS)
Date Deposited: 16 Sep 2024 11:14
Last Modified: 27 Sep 2024 07:01
SWORD Depositor: Deep Green
URI: https://tuprints.ulb.tu-darmstadt.de/id/eprint/28071
PPN: 52174881X
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