Cui, Kai ; Koeppl, Heinz (2022)
Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learning.
24th International Conference on Artificial Intelligence and Statistics (AISTATS) 2021. Virtual (13.04.2021-15.04.2021)
doi: 10.26083/tuprints-00021511
Conference or Workshop Item, Secondary publication, Publisher's Version
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Item Type: | Conference or Workshop Item |
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Type of entry: | Secondary publication |
Title: | Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learning |
Language: | English |
Date: | 2022 |
Place of Publication: | Darmstadt |
Year of primary publication: | 2021 |
Publisher: | PMLR |
Book Title: | Proceedings of The 24th International Conference on Artificial Intelligence and Statistics |
Series: | Proceedings of Machine Learning Research |
Series Volume: | 130 |
Event Title: | 24th International Conference on Artificial Intelligence and Statistics (AISTATS) 2021 |
Event Location: | Virtual |
Event Dates: | 13.04.2021-15.04.2021 |
DOI: | 10.26083/tuprints-00021511 |
Corresponding Links: | |
Origin: | Secondary publication service |
Abstract: | The recent mean field game (MFG) formalism facilitates otherwise intractable computation of approximate Nash equilibria in many-agent settings. In this paper, we consider discrete-time finite MFGs subject to finite-horizon objectives. We show that all discrete-time finite MFGs with non-constant fixed point operators fail to be contractive as typically assumed in existing MFG literature, barring convergence via fixed point iteration. Instead, we incorporate entropy-regularization and Boltzmann policies into the fixed point iteration. As a result, we obtain provable convergence to approximate fixed points where existing methods fail, and reach the original goal of approximate Nash equilibria. All proposed methods are evaluated with respect to their exploitability, on both instructive examples with tractable exact solutions and high-dimensional problems where exact methods become intractable. In high-dimensional scenarios, we apply established deep reinforcement learning methods and empirically combine fictitious play with our approximations. |
Status: | Publisher's Version |
URN: | urn:nbn:de:tuda-tuprints-215111 |
Classification DDC: | 000 Generalities, computers, information > 004 Computer science 500 Science and mathematics > 510 Mathematics 600 Technology, medicine, applied sciences > 620 Engineering and machine engineering |
Divisions: | 18 Department of Electrical Engineering and Information Technology > Institute for Telecommunications > Bioinspired Communication Systems 18 Department of Electrical Engineering and Information Technology > Self-Organizing Systems Lab |
TU-Projects: | HMWK|III L6-519/03/05.001-(0016)|emergenCity TP Bock |
Date Deposited: | 20 Jul 2022 13:34 |
Last Modified: | 12 Apr 2023 07:25 |
URI: | https://tuprints.ulb.tu-darmstadt.de/id/eprint/21511 |
PPN: | 497909375 |
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