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Number of items: 5.

Dutz, Tim ; Knöll, Martin ; Hardy, Sandro ; Göbel, Stefan (2023)
How Mobile Devices Could Change the Face of Serious Gaming.
In: i-com, 12 (2)
doi: 10.26083/tuprints-00024450
Article, Secondary publication, Publisher's Version

Garcia-Agundez, Augusto ; Folkerts, Ann-Kristin ; Konrad, Robert ; Caserman, Polona ; Tregel, Thomas ; Goosses, Mareike ; Göbel, Stefan ; Kalbe, Elke (2022)
Recent advances in rehabilitation for Parkinson’s Disease with Exergames: A Systematic Review.
In: Journal of NeuroEngineering and Rehabilitation, 2019, 16
doi: 10.26083/tuprints-00013147
Article, Secondary publication, Publisher's Version

Bruder, Regina ; Eckert, Tobias ; Conradt, Julian ; Caserman, Polona ; Schaub, Marcel ; Hofmann, Katrin ; Wiemeyer, Josef ; Straßburg, Katharina ; Müller, Philipp ; Göbel, Stefan (2021)
Gütekriterien Serious Games - Langfassung 30.03.2021.
doi: 10.26083/tuprints-00017872
Report, Primary publication, Publisher's Version

Koch, Cathrin ; Garcia-Augundez, Augusto ; Göbel, Stefan ; Hänsel, Frank (2021)
A case control study to investigate differences in motor control between individuals with and without non-specific low back pain during standing.
In: PLOS ONE, 2020, 15 (7)
doi: 10.26083/tuprints-00018639
Article, Secondary publication, Publisher's Version

Göbel, Stefan (2017)
Autorenumgebung für Serious Games - StoryTec: Eine Autorenumgebung und narrative Objekte für personalisierte Serious Games.
Technische Universität
Habilitation, Primary publication

This list was generated on Sun Dec 3 22:43:33 2023 CET.