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  5. Learning Mean Field Games on Sparse Graphs: A Hybrid Graphex Approach
 
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2024
Zweitveröffentlichung
Konferenzveröffentlichung
Postprint

Learning Mean Field Games on Sparse Graphs: A Hybrid Graphex Approach

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Hauptpublikation
Fabian_et_al_2024_Learning_Mean_Field_Games_on_Sparse_Graphs_a_Hybrid_Graphex_Approach.pdf
CC BY 4.0 International
Format: Adobe PDF
Size: 2.53 MB
TUDa URI
tuda/12727
URN
urn:nbn:de:tuda-tuprints-286912
DOI
10.26083/tuprints-00028691
Autor:innen
Fabian, Christian
Cui, Kai ORCID 0000-0002-2605-0386
Koeppl, Heinz ORCID 0000-0002-8305-9379
Kurzbeschreibung (Abstract)

Learning the behavior of large agent populations is an important task for numerous research areas. Although the field of multi-agent reinforcement learning (MARL) has made significant progress towards solving these systems, solutions for many agents often remain computationally infeasible and lack theoretical guarantees. Mean Field Games (MFGs) address both of these issues and can be extended to Graphon MFGs (GMFGs) to include network structures between agents. Despite their merits, the real world applicability of GMFGs is limited by the fact that graphons only capture dense graphs. Since most empirically observed networks show some degree of sparsity, such as power law graphs, the GMFG framework is insufficient for capturing these network topologies. Thus, we introduce the novel concept of Graphex MFGs (GXMFGs) which builds on the graph theoretical concept of graphexes. Graphexes are the limiting objects to sparse graph sequences that also have other desirable features such as the small world property. Learning equilibria in these games is challenging due to the rich and sparse structure of the underlying graphs. To tackle these challenges, we design a new learning algorithm tailored to the GXMFG setup. This hybrid graphex learning approach leverages that the system mainly consists of a highly connected core and a sparse periphery. After defining the system and providing a theoretical analysis, we state our learning approach and demonstrate its learning capabilities on both synthetic graphs and real-world networks. This comparison shows that our GXMFG learning algorithm successfully extends MFGs to a highly relevant class of hard, realistic learning problems that are not accurately addressed by current MARL and MFG methods.

Sprache
Englisch
Fachbereich/-gebiet
18 Fachbereich Elektrotechnik und Informationstechnik > Institut für Nachrichtentechnik > Bioinspirierte Kommunikationssysteme
18 Fachbereich Elektrotechnik und Informationstechnik > Self-Organizing Systems Lab
DDC
000 Allgemeines, Informatik, Informationswissenschaft > 004 Informatik
600 Technik, Medizin, angewandte Wissenschaften > 621.3 Elektrotechnik, Elektronik
Institution
Universitäts- und Landesbibliothek Darmstadt
Ort
Darmstadt
Veranstaltungstitel
International Conference on Learning Representations
Veranstaltungsort
Vienna, Austria
Startdatum der Veranstaltung
07.05.2024
Enddatum der Veranstaltung
11.05.2024
Buchtitel
ICLR 2024 The Twelfth International Conference on Learning Representations
Verlag
ICLR
Publikationsjahr der Erstveröffentlichung
2024
PPN
524196214

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