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  5. Indoor Mapping with Entertainment Devices: Evaluating the Impact of Different Mapping Strategies for Microsoft HoloLens 2 and Apple iPhone 14 Pro
 
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2024
Zweitveröffentlichung
Artikel
Verlagsversion

Indoor Mapping with Entertainment Devices: Evaluating the Impact of Different Mapping Strategies for Microsoft HoloLens 2 and Apple iPhone 14 Pro

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Hauptpublikation
sensors-24-01062-v3.pdf
CC BY 4.0 International
Format: Adobe PDF
Size: 9.07 MB
TUDa URI
tuda/11671
URN
urn:nbn:de:tuda-tuprints-271578
DOI
10.26083/tuprints-00027157
Autor:innen
Hou, Jiwei ORCID 0000-0001-6446-8356
Hübner, Patrick ORCID 0000-0001-5238-6441
Schmidt, Jakob ORCID 0000-0002-1733-1258
Iwaszczuk, Dorota ORCID 0000-0002-5969-8533
Kurzbeschreibung (Abstract)

Due to their low cost and portability, using entertainment devices for indoor mapping applications has become a hot research topic. However, the impact of user behavior on indoor mapping evaluation with entertainment devices is often overlooked in previous studies. This article aims to assess the indoor mapping performance of entertainment devices under different mapping strategies. We chose two entertainment devices, the HoloLens 2 and iPhone 14 Pro, for our evaluation work. Based on our previous mapping experience and user habits, we defined four simplified indoor mapping strategies: straight-forward mapping (SFM), left–right alternating mapping (LRAM), round-trip straight-forward mapping (RT-SFM), and round-trip left–right alternating mapping (RT-LRAM). First, we acquired triangle mesh data under each strategy with the HoloLens 2 and iPhone 14 Pro. Then, we compared the changes in data completeness and accuracy between the different devices and indoor mapping applications. Our findings show that compared to the iPhone 14 Pro, the triangle mesh accuracy acquired by the HoloLens 2 has more stable performance under different strategies. Notably, the triangle mesh data acquired by the HoloLens 2 under the RT-LRAM strategy can effectively compensate for missing wall and floor surfaces, mainly caused by furniture occlusion and the low frame rate of the depth-sensing camera. However, the iPhone 14 Pro is more efficient in terms of mapping completeness and can acquire a complete triangle mesh more quickly than the HoloLens 2. In summary, choosing an entertainment device for indoor mapping requires a combination of specific needs and scenes. If accuracy and stability are important, the HoloLens 2 is more suitable; if efficiency and completeness are important, the iPhone 14 Pro is better.

Freie Schlagworte

indoor mapping

entertainment devices...

HoloLens 2

iPhone 14 Pro

mapping strategies

augmented reality (AR...

Sprache
Englisch
Fachbereich/-gebiet
13 Fachbereich Bau- und Umweltingenieurwissenschaften > Institut für Geodäsie > Fernerkundung und Bildanalyse
13 Fachbereich Bau- und Umweltingenieurwissenschaften > Institut für Geodäsie > Geodätische Messsysteme und Sensorik
DDC
500 Naturwissenschaften und Mathematik > 520 Astronomie, Kartographie
600 Technik, Medizin, angewandte Wissenschaften > 624 Ingenieurbau und Umwelttechnik
Institution
Universitäts- und Landesbibliothek Darmstadt
Ort
Darmstadt
Titel der Zeitschrift / Schriftenreihe
Sensors
Jahrgang der Zeitschrift
24
Heftnummer der Zeitschrift
4
ISSN
1424-8220
Verlag
MDPI
Ort der Erstveröffentlichung
Basel
Publikationsjahr der Erstveröffentlichung
2024
Verlags-DOI
10.3390/s24041062
PPN
521364302
Zusätzliche Infomationen
This article belongs to the Special Issue Enhancing Indoor LBS with Emerging Sensor Technologies
Artikel-ID
1062

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