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Object center of mass predicts pointing endpoints in virtual reality

Schuetz, Immo ; Fiehler, Katja (2024)
Object center of mass predicts pointing endpoints in virtual reality.
In: Frontiers in Virtual Reality, 2024, 5
doi: 10.26083/tuprints-00028034
Article, Secondary publication, Publisher's Version

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Item Type: Article
Type of entry: Secondary publication
Title: Object center of mass predicts pointing endpoints in virtual reality
Language: English
Date: 16 September 2024
Place of Publication: Darmstadt
Year of primary publication: 13 August 2024
Place of primary publication: Lausanne
Publisher: Frontiers Media S.A.
Journal or Publication Title: Frontiers in Virtual Reality
Volume of the journal: 5
Collation: 12 Seiten
DOI: 10.26083/tuprints-00028034
Corresponding Links:
Origin: Secondary publication DeepGreen
Abstract:

Introduction: Humans point using their index finger to intuitively communicate distant locations to others. This requires the human sensorimotor system to select an appropriate target location to guide the hand movement. Mid-air pointing gestures have been well studied using small and well defined targets, e.g., numbers on a wall, but how we select a specific location on a more extended 3D object is currently less well understood.

Methods: In this study, participants pointed at custom 3D objects ("vases") from different vantage points in virtual reality, allowing to estimate 3D pointing and gaze endpoints.

Results: Endpoints were best predicted by an object’s center of mass (CoM). Manipulating object meshes to shift the CoM induced corresponding shifts in pointing as well as gaze endpoints.

Discussion: Our results suggest that the object CoM plays a major role in guiding eye-hand alignment, at least when pointing to 3D objects in a virtual environment.

Uncontrolled Keywords: pointing, eye movements, hand-eye coordination, 3D objects, center of mass (CoM), virtual reality, virtual environment
Identification Number: Artikel-ID: 1402084
Status: Publisher's Version
URN: urn:nbn:de:tuda-tuprints-280342
Additional Information:

This article is part of the Research Topic: Use of body and gaze in extended reality

Sec. Virtual Reality and Human Behaviour

Classification DDC: 100 Philosophy and psychology > 150 Psychology
Date Deposited: 16 Sep 2024 11:21
Last Modified: 30 Sep 2024 07:50
SWORD Depositor: Deep Green
URI: https://tuprints.ulb.tu-darmstadt.de/id/eprint/28034
PPN: 52176517X
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