Schuetz, Immo ; Fiehler, Katja (2024)
Object center of mass predicts pointing endpoints in virtual reality.
In: Frontiers in Virtual Reality, 2024, 5
doi: 10.26083/tuprints-00028034
Article, Secondary publication, Publisher's Version
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Item Type: | Article |
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Type of entry: | Secondary publication |
Title: | Object center of mass predicts pointing endpoints in virtual reality |
Language: | English |
Date: | 16 September 2024 |
Place of Publication: | Darmstadt |
Year of primary publication: | 13 August 2024 |
Place of primary publication: | Lausanne |
Publisher: | Frontiers Media S.A. |
Journal or Publication Title: | Frontiers in Virtual Reality |
Volume of the journal: | 5 |
Collation: | 12 Seiten |
DOI: | 10.26083/tuprints-00028034 |
Corresponding Links: | |
Origin: | Secondary publication DeepGreen |
Abstract: | Introduction: Humans point using their index finger to intuitively communicate distant locations to others. This requires the human sensorimotor system to select an appropriate target location to guide the hand movement. Mid-air pointing gestures have been well studied using small and well defined targets, e.g., numbers on a wall, but how we select a specific location on a more extended 3D object is currently less well understood. Methods: In this study, participants pointed at custom 3D objects ("vases") from different vantage points in virtual reality, allowing to estimate 3D pointing and gaze endpoints. Results: Endpoints were best predicted by an object’s center of mass (CoM). Manipulating object meshes to shift the CoM induced corresponding shifts in pointing as well as gaze endpoints. Discussion: Our results suggest that the object CoM plays a major role in guiding eye-hand alignment, at least when pointing to 3D objects in a virtual environment. |
Uncontrolled Keywords: | pointing, eye movements, hand-eye coordination, 3D objects, center of mass (CoM), virtual reality, virtual environment |
Identification Number: | Artikel-ID: 1402084 |
Status: | Publisher's Version |
URN: | urn:nbn:de:tuda-tuprints-280342 |
Additional Information: | This article is part of the Research Topic: Use of body and gaze in extended reality Sec. Virtual Reality and Human Behaviour |
Classification DDC: | 100 Philosophy and psychology > 150 Psychology |
Date Deposited: | 16 Sep 2024 11:21 |
Last Modified: | 30 Sep 2024 07:50 |
SWORD Depositor: | Deep Green |
URI: | https://tuprints.ulb.tu-darmstadt.de/id/eprint/28034 |
PPN: | 52176517X |
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