Wirth, T. ; Rak, A. ; Knauthe, V. ; Fellner, D. W. (2024)
A Post Processing Technique to Automatically Remove Floater Artifacts in Neural Radiance Fields.
In: Computer Graphics Forum, 2023, 42 (7)
doi: 10.26083/tuprints-00027236
Article, Secondary publication, Publisher's Version
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Item Type: | Article |
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Type of entry: | Secondary publication |
Title: | A Post Processing Technique to Automatically Remove Floater Artifacts in Neural Radiance Fields |
Language: | English |
Date: | 27 May 2024 |
Place of Publication: | Darmstadt |
Year of primary publication: | October 2023 |
Place of primary publication: | Oxford |
Publisher: | Wiley-Blackwell |
Journal or Publication Title: | Computer Graphics Forum |
Volume of the journal: | 42 |
Issue Number: | 7 |
Collation: | 12 Seiten |
DOI: | 10.26083/tuprints-00027236 |
Corresponding Links: | |
Origin: | Secondary publication DeepGreen |
Abstract: | Neural Radiance Fields have revolutionized Novel View Synthesis by providing impressive levels of realism. However, in most in‐the‐wild scenes they suffer from floater artifacts that occur due to sparse input images or strong view‐dependent effects. We propose an approach that uses neighborhood based clustering and a consistency metric on NeRF models trained on different scene scales to identify regions that contain floater artifacts based on Instant‐NGPs multiscale occupancy grids. These occupancy grids contain the position of relevant optical densities in the scene. By pruning the regions that we identified as containing floater artifacts, they are omitted during the rendering process, leading to higher quality resulting images. Our approach has no negative runtime implications for the rendering process and does not require retraining of the underlying Multi Layer Perceptron. We show on a qualitative base, that our approach is suited to remove floater artifacts while preserving most of the scenes relevant geometry. Furthermore, we conduct a comparison to state‐of‐the‐art techniques on the Nerfbusters dataset, that was created with measuring the implications of floater artifacts in mind. This comparison shows, that our method outperforms currently available techniques. Our approach does not require additional user input, but can be be used in an interactive manner. In general, the presented approach is applicable to every architecture that uses an explicit representation of a scene's occupancy distribution to accelerate the rendering process. |
Identification Number: | Artikel-ID: e14977 |
Status: | Publisher's Version |
URN: | urn:nbn:de:tuda-tuprints-272362 |
Classification DDC: | 000 Generalities, computers, information > 004 Computer science |
Divisions: | 20 Department of Computer Science > Interactive Graphics Systems 20 Department of Computer Science > Fraunhofer IGD |
Date Deposited: | 27 May 2024 12:55 |
Last Modified: | 16 Sep 2024 08:41 |
SWORD Depositor: | Deep Green |
URI: | https://tuprints.ulb.tu-darmstadt.de/id/eprint/27236 |
PPN: | 521512700 |
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