Knöll, Martin (2023)
"On the top of high towers..." discussing locations in a mobile health game for diabetics.
IADIS Multi Conference On Computer Science And Information Systems. Freiburg (26.07.2010-30.07.2010)
doi: 10.26083/tuprints-00026397
Conference or Workshop Item, Secondary publication, Publisher's Version
Text
201005L008.pdf Copyright Information: CC BY 4.0 International - Creative Commons, Attribution. Download (1MB) |
Item Type: | Conference or Workshop Item |
---|---|
Type of entry: | Secondary publication |
Title: | "On the top of high towers..." discussing locations in a mobile health game for diabetics |
Language: | English |
Date: | 11 December 2023 |
Place of Publication: | Darmstadt |
Year of primary publication: | 2010 |
Publisher: | iadis- International Association for Development of the Information Society |
Book Title: | Proceedings of the IADIS International Conferences Interfaces and Human Computer Interaction 2010 and Game and Entertainment Technologies 2010 |
Collation: | 8 Seiten |
Event Title: | IADIS Multi Conference On Computer Science And Information Systems |
Event Location: | Freiburg |
Event Dates: | 26.07.2010-30.07.2010 |
DOI: | 10.26083/tuprints-00026397 |
Corresponding Links: | |
Origin: | Secondary publication service |
Abstract: | The potential impact of "games for health" on education and motivation within healthcare has been widely discussed and is the focus of many current research projects. Games, running on mobile devices, with attached biosensors and Internet access, promise to unfold an increased influence on individual health related behavior. In particular, for the prevention and management of so called "lifestyle diseases" such as obesity or diabetes, game designers explore a wide range of Ubiquitous Technologies. As mobile health games are played within user´s everyday life, they find their way into our cities: parks, schools, offices or shopping centers are their potential playgrounds. This article discusses three concepts for a mobile game for children with diabetes. The focus lies in particular on their involvement of different locations and participants within the game play. Early conceptual prototypes have been "playtested" by a group of patients and their doctors from the Diabetes centre at the Olgahospital in Stuttgart, Germany. The participants´ comments, presented in this article, point to several design challenges of mobile health games: Various locations, it is argued here, do not only implicate technological challenges, but also reveal social issues regarding interactive design. |
Uncontrolled Keywords: | Mobile Health Games, Ubiquitous Technology, Urban Design, Diabetes Management, Participatory Design |
Status: | Publisher's Version |
URN: | urn:nbn:de:tuda-tuprints-263979 |
Classification DDC: | 000 Generalities, computers, information > 004 Computer science 600 Technology, medicine, applied sciences > 610 Medicine and health 700 Arts and recreation > 793 Games |
Divisions: | 15 Department of Architecture > Fachgruppe E: Stadtplanung |
Date Deposited: | 11 Dec 2023 10:51 |
Last Modified: | 15 Dec 2023 10:43 |
URI: | https://tuprints.ulb.tu-darmstadt.de/id/eprint/26397 |
PPN: | 513969799 |
Export: |
View Item |