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  5. Game-Based Simulation and Study of Pedestrian-Automated Vehicle Interactions
 
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2022
Zweitveröffentlichung
Artikel
Verlagsversion

Game-Based Simulation and Study of Pedestrian-Automated Vehicle Interactions

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Hauptpublikation
automation-03-00017.pdf
CC BY 4.0 International
Format: Adobe PDF
Size: 4.08 MB
TUDa URI
tuda/9375
URN
urn:nbn:de:tuda-tuprints-221913
DOI
10.26083/tuprints-00022191
Autor:innen
Pappas, Georgios ORCID 0000-0003-2046-4622
Siegel, Joshua E. ORCID 0000-0002-5540-7401
Kassens-Noor, Eva ORCID 0000-0002-4311-7239
Rutkowski, Jacob ORCID 0000-0002-6257-2253
Politopoulos, Konstantinos ORCID 0000-0003-4126-2149
Zorpas, Antonis A. ORCID 0000-0002-8154-5656
Kurzbeschreibung (Abstract)

We identify the need for enhanced pedestrian–vehicle simulation tools and build such a tool to explore the interaction among pedestrian "players" and virtual human- and automated-vehicles for different scenarios taking place in an urban environment. We first present contemporary research tools and then propose the design and development of a new desktop application that facilitates pedestrian-point-of-view research. We then conduct a three-step user experience experiment, in which a small number of participants answer questions before and after using the application to interact with virtual human and automated vehicles in diverse road-crossing scenarios. Behavioral results observed in virtuality, especially when motivated by consequence, tend to simulate real life sufficiently well to inform design choices. From the simulation, we observed valuable insights into human–vehicle interactions. Upon completing this preliminary testing, we iterated the tool’s design and ultimately conducted an 89-participant study of human–vehicle interactions for three scenarios taking place in a virtual environment. Our tool raised participant awareness of autonomous vehicles and their capabilities and limitations, which is an important step in overcoming public distrust of AVs. We additionally saw that participants trust humans and technology less as drivers than in other contexts, and that pedestrians feel safer around vehicles with autonomy indicators. Further, we note that study participants increasingly feel safe with automated vehicles with increased exposure. These preliminary results, as well as the efficacy of the tool’s design, may inform future socio-technical design for automated vehicles and their human interactions.

Freie Schlagworte

gamification

simulation

self-driving vehicles...

pedestrian interactio...

Sprache
Englisch
Fachbereich/-gebiet
13 Fachbereich Bau- und Umweltingenieurwissenschaften > Verbund Institute für Verkehr > Institut für Verkehrsplanung und Verkehrstechnik
DDC
000 Allgemeines, Informatik, Informationswissenschaft > 004 Informatik
600 Technik, Medizin, angewandte Wissenschaften > 620 Ingenieurwissenschaften und Maschinenbau
Institution
Universitäts- und Landesbibliothek Darmstadt
Ort
Darmstadt
Titel der Zeitschrift / Schriftenreihe
Automation
Startseite
315
Endseite
336
Jahrgang der Zeitschrift
3
Heftnummer der Zeitschrift
3
ISSN
2673-4052
Verlag
MDPI
Publikationsjahr der Erstveröffentlichung
2022
Verlags-DOI
10.3390/automation3030017
PPN
498944875

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