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  5. A Post Processing Technique to Automatically Remove Floater Artifacts in Neural Radiance Fields
 
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2023
Zweitveröffentlichung
Artikel
Verlagsversion

A Post Processing Technique to Automatically Remove Floater Artifacts in Neural Radiance Fields

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Hauptpublikation
CGF_CGF14977.pdf
CC BY 4.0 International
Format: Adobe PDF
Size: 21.83 MB
TUDa URI
tuda/11737
URN
urn:nbn:de:tuda-tuprints-272362
DOI
10.26083/tuprints-00027236
Autor:innen
Wirth, T. ORCID 0000-0002-2445-9081
Rak, A. ORCID 0000-0001-6385-3455
Knauthe, V. ORCID 0000-0001-6993-5099
Fellner, D. W. ORCID 0000-0001-7756-0901
Kurzbeschreibung (Abstract)

Neural Radiance Fields have revolutionized Novel View Synthesis by providing impressive levels of realism. However, in most in‐the‐wild scenes they suffer from floater artifacts that occur due to sparse input images or strong view‐dependent effects. We propose an approach that uses neighborhood based clustering and a consistency metric on NeRF models trained on different scene scales to identify regions that contain floater artifacts based on Instant‐NGPs multiscale occupancy grids. These occupancy grids contain the position of relevant optical densities in the scene. By pruning the regions that we identified as containing floater artifacts, they are omitted during the rendering process, leading to higher quality resulting images. Our approach has no negative runtime implications for the rendering process and does not require retraining of the underlying Multi Layer Perceptron. We show on a qualitative base, that our approach is suited to remove floater artifacts while preserving most of the scenes relevant geometry. Furthermore, we conduct a comparison to state‐of‐the‐art techniques on the Nerfbusters dataset, that was created with measuring the implications of floater artifacts in mind. This comparison shows, that our method outperforms currently available techniques. Our approach does not require additional user input, but can be be used in an interactive manner. In general, the presented approach is applicable to every architecture that uses an explicit representation of a scene's occupancy distribution to accelerate the rendering process.

Sprache
Englisch
Fachbereich/-gebiet
20 Fachbereich Informatik > Graphisch-Interaktive Systeme
20 Fachbereich Informatik > Fraunhofer IGD
DDC
000 Allgemeines, Informatik, Informationswissenschaft > 004 Informatik
Institution
Universitäts- und Landesbibliothek Darmstadt
Ort
Darmstadt
Titel der Zeitschrift / Schriftenreihe
Computer Graphics Forum
Jahrgang der Zeitschrift
42
Heftnummer der Zeitschrift
7
ISSN
1467-8659
Verlag
Wiley-Blackwell
Ort der Erstveröffentlichung
Oxford
Publikationsjahr der Erstveröffentlichung
2023
Verlags-DOI
10.1111/cgf.14977
PPN
521512700
Artikel-ID
e14977

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