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  5. Gamified monetary reward designs: Offering certain versus chance‐based rewards
 
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2023
Zweitveröffentlichung
Artikel
Verlagsversion

Gamified monetary reward designs: Offering certain versus chance‐based rewards

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ISJ_ISJ12459.pdf
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TUDa URI
tuda/11701
URN
urn:nbn:de:tuda-tuprints-271913
DOI
10.26083/tuprints-00027191
Autor:innen
Adam, Martin ORCID 0000-0001-9369-7203
Reinelt, Annika
Roethke, Konstantin
Kurzbeschreibung (Abstract)

To motivate visitors to engage with websites, e‐tailers widely employ monetary rewards (e.g., vouchers, discounts) in their website designs. With advances in user interface technologies, many e‐tailers have started to offer gamified monetary reward designs (MRDs), which require visitors to earn the monetary reward by playing a game, rather than simply claiming the reward. However, little is known about whether and why gamified MRDs engage visitors compared to their non‐gamified counterpart. Even less is known about the effectiveness of gamified MRDs when providing certain or chance‐based rewards, in that visitors do or do not know what reward they will gain for successfully performing in the game. Drawing on cognitive evaluation theory, we investigate gamified MRDs with certain or chance‐based rewards and contrast them to non‐gamified MRDs with certain rewards in user registration systems. Our results from a multi‐method approach encompassing the complementary features of a randomised field experiment (N = 651) and a randomised online experiment (N = 330) demonstrate differential effects of the three investigated MRDs on user registration. Visitors encountering either type of gamified MRD are more likely to register than those encountering a non‐gamified MRD. Moreover, gamified MRDs with chance‐based rewards have the highest likelihood of user registrations. We also show that MRDs have distinct indirect effects on user registration via anticipated experiences of competence and sensation. Overall, the paper offers theoretical insights and practical guidance on how and why gamified MRDs are effective for e‐tailers.

Freie Schlagworte

cognitive evaluation ...

experiment

gamblification

gamification

monetary reward desig...

Sprache
Englisch
Fachbereich/-gebiet
01 Fachbereich Rechts- und Wirtschaftswissenschaften > Betriebswirtschaftliche Fachgebiete > Fachgebiet Information Systems & E-Services
DDC
000 Allgemeines, Informatik, Informationswissenschaft > 004 Informatik
300 Sozialwissenschaften > 330 Wirtschaft
Institution
Universitäts- und Landesbibliothek Darmstadt
Ort
Darmstadt
Titel der Zeitschrift / Schriftenreihe
Information Systems Journal
Startseite
1426
Endseite
1454
Jahrgang der Zeitschrift
33
Heftnummer der Zeitschrift
6
ISSN
1365-2575
Verlag
Wiley-Blackwell
Ort der Erstveröffentlichung
Oxford
Publikationsjahr der Erstveröffentlichung
2023
Verlags-DOI
10.1111/isj.12459
PPN
518701808

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