Logo des Repositoriums
  • English
  • Deutsch
Anmelden
Keine TU-ID? Klicken Sie hier für mehr Informationen.
  1. Startseite
  2. Publikationen
  3. Publikationen der Technischen Universität Darmstadt
  4. Zweitveröffentlichungen
  5. Audio in VR: Effects of a Soundscape and Movement-Triggered Step Sounds on Presence
 
  • Details
2020
Zweitveröffentlichung
Artikel
Verlagsversion

Audio in VR: Effects of a Soundscape and Movement-Triggered Step Sounds on Presence

File(s)
Download
Hauptpublikation
frobt-07-00020.pdf
CC BY 4.0 International
Format: Adobe PDF
Size: 549 KB
TUDa URI
tuda/5019
URN
urn:nbn:de:tuda-tuprints-115814
DOI
10.25534/tuprints-00011581
Autor:innen
Kern, Angelika C.
Ellermeier, Wolfgang
Kurzbeschreibung (Abstract)

For effective virtual realities, “presence,” the feeling of “being there” in a virtual environment (VR), is deemed an essential prerequisite. Several studies have assessed the effect of the (non-)availability of auditory stimulation on presence, but due to differences in study design (e.g., virtual realities used, types of sounds included, rendering technologies employed), generalizing the results and estimating the effect of the auditory component is difficult. In two experiments, the influence of an ambient nature soundscape and movement-triggered step sounds were investigated regarding their effects on presence. In each experiment, approximately forty participants walked on a treadmill, thereby strolling through a virtual park environment reproduced via a stereoscopic head-mounted display (HMD), while the acoustical environment was delivered via noise-canceling headphones. In Experiment 1, conditions with the ambient soundscape and the step sounds either present or absent were combined in a 2 × 2 within-subjects design, supplemented with an additional “no-headphones” control condition. For the synchronous playback of step sounds, the probability of a step being taken was estimated by an algorithm using the HMD’s sensor data. The results of Experiment 1 show that questionnaire-based measures of presence and realism were influenced by the soundscape but not by the reproduction of steps, which might be confounded with the fact that the perceived synchronicity of the sensor-triggered step sounds was rated rather low. Therefore, in Experiment 2, the step-reproduction algorithm was improved and judged to be more synchronous by participants. Consequently, large and statistically significant effects of both kinds of audio manipulations on perceived presence and realism were observed, with the effect of the soundscape being larger than that of including footstep sounds, possibly due to the remaining imperfections in the reproduction of steps. Including an appropriate soundscape or self-triggered footsteps had differential effects on subscales of presence, in that both affected overall presence and realism, while involvement was improved and distraction reduced by the ambient soundscape only.

Sprache
Englisch
Fachbereich/-gebiet
03 Fachbereich Humanwissenschaften > Institut für Psychologie > Angewandte Kognitionspsychologie
DDC
100 Philosophie und Psychologie > 150 Psychologie
Institution
Universitäts- und Landesbibliothek Darmstadt
Ort
Darmstadt
Titel der Zeitschrift / Schriftenreihe
Frontiers in Robotics and AI
Jahrgang der Zeitschrift
7
ISSN
2296-9144
Verlag
Frontiers
Publikationsjahr der Erstveröffentlichung
2020
Verlags-DOI
10.3389/frobt.2020.00020
PPN
461505916

  • TUprints Leitlinien
  • Cookie-Einstellungen
  • Impressum
  • Datenschutzbestimmungen
  • Webseitenanalyse
Diese Webseite wird von der Universitäts- und Landesbibliothek Darmstadt (ULB) betrieben.