Buelow, Max von ; Stensbeck, Tobias ; Knauthe, Volker ; Guthe, Stefan ; Fellner, Dieter W.
eds.: Yang, Yin ; Parakkat, Amal D. ; Deng, Bailin ; Noh, Seung-Tak (2024)
Reconstructing Bounding Volume Hierarchies from Memory Traces of Ray Tracers.
Pacific Graphics 2022 - Pacific Conference on Computer Graphics and Applications. Kyoto, Japan (05.10. - 08.10.2022)
doi: 10.26083/tuprints-00026597
Conference or Workshop Item, Secondary publication, Publisher's Version
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Item Type: | Conference or Workshop Item |
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Type of entry: | Secondary publication |
Title: | Reconstructing Bounding Volume Hierarchies from Memory Traces of Ray Tracers |
Language: | English |
Date: | 10 September 2024 |
Place of Publication: | Darmstadt |
Year of primary publication: | 2022 |
Place of primary publication: | Eindhoven, Netherlands |
Publisher: | The Eurographics Association |
Book Title: | Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers |
Collation: | 6 Seiten |
Event Title: | Pacific Graphics 2022 - Pacific Conference on Computer Graphics and Applications |
Event Location: | Kyoto, Japan |
Event Dates: | 05.10. - 08.10.2022 |
DOI: | 10.26083/tuprints-00026597 |
Corresponding Links: | |
Origin: | Secondary publication service |
Abstract: | The ongoing race to improve computer graphics leads to more complex GPU hardware and ray tracing techniques whose internal functionality is sometimes hidden to the user. Bounding volume hierarchies and their construction are an important performance aspect of such ray tracing implementations. We propose a novel approach that utilizes binary instrumentation to collect memory traces and then uses them to extract the bounding volume hierarchy (BVH) by analyzing access patters. Our reconstruction allows combining memory traces captured from multiple ray tracing views independently, increasing the reconstruction result. It reaches accuracies of 30% to 45% when comparing against the ground-truth BVH used for ray tracing a single view on a simple scene with one object. With multiple views it is even possible to reconstruct the whole BVH, while we already achieve 98% with just seven views. Because our approach is largely independent of the data structures used internally, these accurate reconstructions serve as a first step into estimation of unknown construction techniques of ray tracing implementations. |
Status: | Publisher's Version |
URN: | urn:nbn:de:tuda-tuprints-265972 |
Additional Information: | Part of the research in this paper was funded by the Deutsche Forschungsgemeinschaft (DFG, German Research Foundation) – project number 407714161. |
Classification DDC: | 000 Generalities, computers, information > 004 Computer science |
Divisions: | 20 Department of Computer Science > Interactive Graphics Systems |
Date Deposited: | 10 Sep 2024 08:07 |
Last Modified: | 10 Sep 2024 08:07 |
URI: | https://tuprints.ulb.tu-darmstadt.de/id/eprint/26597 |
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